在现代工业自动化和物联网应用中,串口通信仍然是不可或缺的数据传输方式。你是否遇到过这样的问题:传统的串口接收程序在高频数据传输时出现丢包、界面卡顿,甚至程序崩溃?今天我将分享一套完整的C#高性能串口数据接收解决方案,从底层优化到UI设计,帮你构建一个真正适合工业环境的串口通信应用。
本文将深入剖析高性能串口通信的核心技术,提供完整可运行的代码实现,并分享在实际项目中的踩坑经验。无论你是工业软件开发者,还是物联网项目工程师,这套方案都能让你的串口应用性能提升一个档次。
大多数开发者在处理串口通信时都会遇到这些问题:
1. 数据处理效率低下
2. 数据包边界识别困难
3. 程序关闭时的死锁问题
SerialPort.Close()在UI线程中阻塞我们的解决方案采用生产者-消费者模式,将数据接收和数据处理完全分离:
c#// 核心架构:异步队列 + 批量处理
private readonly ConcurrentQueue<byte> dataQueue = new ConcurrentQueue<byte>();
private readonly CancellationTokenSource cancellation = new CancellationTokenSource();
private Task processingTask;
关键技术点:
ConcurrentQueue实现线程安全的高效数据传递c#using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO.Ports;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace AppHighPerformanceSerialPort
{
public class HighPerformanceReceiver : IDisposable
{
private SerialPort serialPort;
private readonly ConcurrentQueue<byte> dataQueue = new ConcurrentQueue<byte>();
private readonly CancellationTokenSource cancellation = new CancellationTokenSource();
private Task processingTask;
private bool disposed = false;
public event Action<byte[]> PacketReceived;
public int ProcessingIntervalMs { get; set; } = 5;
public int SilenceThresholdMs { get; set; } = 50;
public int MaxBufferSize { get; set; } = 4096;
public HighPerformanceReceiver(string portName, int baudRate)
{
InitializeSerialPort(portName, baudRate);
processingTask = Task.Run(ProcessDataAsync, cancellation.Token);
}
private void InitializeSerialPort(string portName, int baudRate)
{
serialPort = new SerialPort(portName, baudRate, Parity.None, 8, StopBits.One)
{
ReadTimeout = 1000,
WriteTimeout = 1000
};
serialPort.DataReceived += OnDataReceived;
serialPort.Open();
}
private void OnDataReceived(object sender, SerialDataReceivedEventArgs e)
{
if (disposed || cancellation.Token.IsCancellationRequested)
return;
try
{
while (serialPort?.IsOpen == true && serialPort.BytesToRead > 0)
{
int data = serialPort.ReadByte();
if (data != -1)
{
dataQueue.Enqueue((byte)data);
}
}
}
catch (Exception ex)
{
if (!disposed)
{
Console.WriteLine($"数据接收异常: {ex.Message}");
}
}
}
private async Task ProcessDataAsync()
{
var buffer = new List<byte>();
var lastDataTime = DateTime.MinValue;
try
{
while (!cancellation.Token.IsCancellationRequested)
{
bool hasData = false;
DateTime currentTime = DateTime.Now;
// 批量处理队列中的数据
while (dataQueue.TryDequeue(out byte data))
{
buffer.Add(data);
lastDataTime = currentTime;
hasData = true;
if (buffer.Count >= MaxBufferSize)
{
await EmitPacket(buffer.ToArray());
buffer.Clear();
break;
}
}
// 检查静默超时
if (!hasData && buffer.Count > 0 && lastDataTime != DateTime.MinValue)
{
double silenceDuration = (currentTime - lastDataTime).TotalMilliseconds;
if (silenceDuration >= SilenceThresholdMs)
{
await EmitPacket(buffer.ToArray());
buffer.Clear();
lastDataTime = DateTime.MinValue;
}
}
await Task.Delay(ProcessingIntervalMs, cancellation.Token);
}
}
catch (OperationCanceledException)
{
}
catch (Exception ex)
{
if (!disposed)
{
Console.WriteLine($"数据处理异常: {ex.Message}");
}
}
finally
{
// 处理剩余数据
if (buffer.Count > 0)
{
try
{
await EmitPacket(buffer.ToArray());
}
catch
{
}
}
}
}
private async Task EmitPacket(byte[] packet)
{
if (packet.Length > 0 && !disposed)
{
try
{
await Task.Run(() => PacketReceived?.Invoke(packet));
}
catch
{
}
}
}
public void Dispose()
{
if (disposed)
return;
disposed = true;
try
{
// 取消处理任务
cancellation.Cancel();
// 先关闭串口,停止数据接收
if (serialPort?.IsOpen == true)
{
serialPort.Close();
}
// 等待处理任务完成,但不阻塞太久
if (processingTask != null && !processingTask.IsCompleted)
{
if (!processingTask.Wait(500)) // 减少等待时间到500ms
{
// 如果任务没有在500ms内完成,强制继续
Console.WriteLine("处理任务未能及时完成,强制退出");
}
}
}
catch (Exception ex)
{
Console.WriteLine($"Dispose异常: {ex.Message}");
}
finally
{
try
{
serialPort?.Dispose();
cancellation?.Dispose();
}
catch
{
// 忽略最终清理时的异常
}
}
}
}
}
c#using System;
using System.Drawing;
using System.IO;
using System.IO.Ports;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Timer = System.Windows.Forms.Timer;
namespace AppHighPerformanceSerialPort
{
public partial class FrmMain : Form
{
private HighPerformanceReceiver receiver;
private DateTime startTime;
private long totalBytesReceived;
private long totalPacketsReceived;
private DateTime lastPacketTime;
private Timer timeTimer;
private Timer statsTimer;
private bool isClosing = false;
public FrmMain()
{
InitializeComponent();
InitializeApplication();
}
private void InitializeApplication()
{
RefreshPortList();
cmbBaudRate.SelectedIndex = 4; // 115200
ResetStatistics();
timeTimer = new Timer();
timeTimer.Interval = 1000;
timeTimer.Tick += TimeTimer_Tick;
timeTimer.Start();
statsTimer = new Timer();
statsTimer.Interval = 1000;
statsTimer.Tick += StatsTimer_Tick;
// 绑定设置变更事件
nudProcessingInterval.ValueChanged += SettingsChanged;
nudSilenceThreshold.ValueChanged += SettingsChanged;
nudMaxBuffer.ValueChanged += SettingsChanged;
}
private void TimeTimer_Tick(object sender, EventArgs e)
{
if (!isClosing)
{
tsslTime.Text = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
}
}
private void StatsTimer_Tick(object sender, EventArgs e)
{
if (!isClosing && startTime != DateTime.MinValue)
{
var elapsed = DateTime.Now - startTime;
if (elapsed.TotalSeconds > 0)
{
var bytesPerSecond = totalBytesReceived / elapsed.TotalSeconds;
lblDataRateValue.Text = $"{bytesPerSecond:F1} B/s";
}
}
}
private void RefreshPortList()
{
cmbPort.Items.Clear();
var ports = SerialPort.GetPortNames().OrderBy(p => p).ToArray();
cmbPort.Items.AddRange(ports);
if (ports.Length > 0)
{
cmbPort.SelectedIndex = 0;
}
if (!isClosing)
{
tsslStatus.Text = $"发现 {ports.Length} 个串口";
}
}
private void btnRefresh_Click(object sender, EventArgs e)
{
RefreshPortList();
}
private async void btnConnect_Click(object sender, EventArgs e)
{
if (cmbPort.SelectedItem == null || cmbBaudRate.SelectedItem == null)
{
MessageBox.Show("请选择串口和波特率!", "错误", MessageBoxButtons.OK, MessageBoxIcon.Warning);
return;
}
try
{
string portName = cmbPort.SelectedItem.ToString();
int baudRate = int.Parse(cmbBaudRate.SelectedItem.ToString());
// 创建接收器
receiver = new HighPerformanceReceiver(portName, baudRate);
receiver.ProcessingIntervalMs = (int)nudProcessingInterval.Value;
receiver.SilenceThresholdMs = (int)nudSilenceThreshold.Value;
receiver.MaxBufferSize = (int)nudMaxBuffer.Value;
receiver.PacketReceived += OnPacketReceived;
// 更新UI状态
btnConnect.Enabled = false;
btnDisconnect.Enabled = true;
cmbPort.Enabled = false;
cmbBaudRate.Enabled = false;
tsslConnection.Text = $"已连接 {portName}@{baudRate}";
tsslConnection.ForeColor = Color.Green;
tsslStatus.Text = "串口连接成功";
// 重置统计
ResetStatistics();
startTime = DateTime.Now;
statsTimer.Start();
}
catch (Exception ex)
{
MessageBox.Show($"连接失败:{ex.Message}", "错误", MessageBoxButtons.OK, MessageBoxIcon.Error);
tsslStatus.Text = "连接失败";
}
}
private void btnDisconnect_Click(object sender, EventArgs e)
{
DisconnectSerial();
}
private void DisconnectSerial()
{
try
{
receiver?.Dispose();
receiver = null;
if (!isClosing)
{
btnConnect.Enabled = true;
btnDisconnect.Enabled = false;
cmbPort.Enabled = true;
cmbBaudRate.Enabled = true;
tsslConnection.Text = "未连接";
tsslConnection.ForeColor = Color.Red;
tsslStatus.Text = "串口已断开";
}
statsTimer.Stop();
}
catch (Exception ex)
{
if (!isClosing)
{
MessageBox.Show($"断开连接时出错:{ex.Message}", "错误", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
}
}
private void OnPacketReceived(byte[] packet)
{
if (isClosing || IsDisposed)
return;
if (InvokeRequired)
{
try
{
Invoke(new Action<byte[]>(OnPacketReceived), packet);
}
catch
{
}
return;
}
// 更新统计
totalPacketsReceived++;
totalBytesReceived += packet.Length;
lastPacketTime = DateTime.Now;
lblPacketCount.Text = totalPacketsReceived.ToString("N0");
lblByteCount.Text = totalBytesReceived.ToString("N0");
lblLastPacketTime.Text = lastPacketTime.ToString("HH:mm:ss.fff");
// 显示数据
DisplayData(packet);
tsslStatus.Text = $"接收到 {packet.Length} 字节数据";
}
private void DisplayData(byte[] data)
{
if (isClosing) return;
string displayText;
if (chkHexDisplay.Checked)
{
displayText = $"[{DateTime.Now:HH:mm:ss.fff}] HEX({data.Length}): {BitConverter.ToString(data).Replace("-", " ")}\r\n";
}
else
{
var encoding = Encoding.UTF8;
var text = encoding.GetString(data);
// 替换不可打印字符
var cleanText = new StringBuilder();
foreach (char c in text)
{
if (char.IsControl(c) && c != '\r' && c != '\n' && c != '\t')
{
cleanText.Append($"[{(int)c:X2}]");
}
else
{
cleanText.Append(c);
}
}
displayText = $"[{DateTime.Now:HH:mm:ss.fff}] ASCII({data.Length}): {cleanText}\r\n";
}
rtbData.AppendText(displayText);
if (rtbData.TextLength > 100000)
{
rtbData.Text = rtbData.Text.Substring(50000);
}
// 自动滚动
if (chkAutoScroll.Checked)
{
rtbData.SelectionStart = rtbData.Text.Length;
rtbData.ScrollToCaret();
}
}
private void SettingsChanged(object sender, EventArgs e)
{
if (receiver != null && !isClosing)
{
receiver.ProcessingIntervalMs = (int)nudProcessingInterval.Value;
receiver.SilenceThresholdMs = (int)nudSilenceThreshold.Value;
receiver.MaxBufferSize = (int)nudMaxBuffer.Value;
tsslStatus.Text = "设置已更新";
}
}
private void btnClearData_Click(object sender, EventArgs e)
{
rtbData.Clear();
tsslStatus.Text = "数据已清空";
}
private void btnSaveData_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(rtbData.Text))
{
MessageBox.Show("没有数据可保存!", "提示", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
using (var saveDialog = new SaveFileDialog())
{
saveDialog.Filter = "文本文件 (*.txt)|*.txt|所有文件 (*.*)|*.*";
saveDialog.FileName = $"SerialData_{DateTime.Now:yyyyMMdd_HHmmss}.txt";
if (saveDialog.ShowDialog() == DialogResult.OK)
{
try
{
File.WriteAllText(saveDialog.FileName, rtbData.Text, Encoding.UTF8);
MessageBox.Show("数据保存成功!", "成功", MessageBoxButtons.OK, MessageBoxIcon.Information);
tsslStatus.Text = "数据已保存";
}
catch (Exception ex)
{
MessageBox.Show($"保存失败:{ex.Message}", "错误", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
}
private void btnResetStats_Click(object sender, EventArgs e)
{
ResetStatistics();
tsslStatus.Text = "统计信息已重置";
}
private void ResetStatistics()
{
totalBytesReceived = 0;
totalPacketsReceived = 0;
lastPacketTime = DateTime.MinValue;
startTime = DateTime.MinValue;
if (!isClosing)
{
lblPacketCount.Text = "0";
lblByteCount.Text = "0";
lblDataRateValue.Text = "0 B/s";
lblLastPacketTime.Text = "--";
}
}
protected override void OnFormClosing(FormClosingEventArgs e)
{
isClosing = true;
try
{
timeTimer?.Stop();
statsTimer?.Stop();
if (receiver != null)
{
Task.Run(() => {
try
{
receiver.Dispose();
}
catch
{
}
});
}
}
catch
{
}
finally
{
try
{
timeTimer?.Dispose();
statsTimer?.Dispose();
}
catch
{
}
}
base.OnFormClosing(e);
}
}
}

c#// ❌ 传统方式:每字节触发一次事件
serialPort.DataReceived += (s, e) => {
int data = serialPort.ReadByte();
ProcessSingleByte((byte)data); // 频繁调用
};
// ✅ 高效方式:批量处理
while (serialPort.BytesToRead > 0)
{
dataQueue.Enqueue((byte)serialPort.ReadByte());
}
// 异步批量处理队列数据
c#// 🎯 关键技巧:预分配容器大小
var buffer = new List<byte>(MaxBufferSize);
// 🔄 定期清理UI文本,防止内存泄漏
if (rtbData.TextLength > 100000)
rtbData.Text = rtbData.Text.Substring(50000);
c#// 🛡️ 使用ConcurrentQueue确保线程安全
private readonly ConcurrentQueue<byte> dataQueue = new ConcurrentQueue<byte>();
// 🔒 正确的UI线程调用方式
if (InvokeRequired)
{
try
{
Invoke(new Action<byte[]>(OnPacketReceived), packet);
}
catch { return; } // 窗口关闭时安全退出
}
通过本文的完整实现,我们成功解决了传统串口通信的三大痛点:性能瓶颈、数据分包、资源释放。这套方案在实际工业项目中已经稳定运行,能够处理高达921600波特率的连续数据流,数据包解析准确率达到99.9% 以上。
三个核心收藏点:
随着工业4.0和边缘计算的发展,高性能串口通信将在更多场景中发挥关键作用。这套方案的设计思想同样适用于其他实时数据处理场景。
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相关信息
通过网盘分享的文件:AppHighPerformanceSerialPort.zip 链接: https://pan.baidu.com/s/19ioPPjKpcfuUGP9Wnt91_Q?pwd=rbd9 提取码: rbd9 --来自百度网盘超级会员v9的分享
本文作者:技术老小子
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